Top Ten Reasons To Cull A Game from your Collection

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We’re currently in the position of having to do some heavy-duty purging of possessions. Books, DVDs, rare art-works pilfered in daring heists across the continent – they all have to be abandoned in line with our new life situation. More on that in a later posting – it’s not the focus of this article.

Board games are not exempt, although given that Meeple Like Us needs a game library to function they’re getting through the Great Cull with the largest proportion of survivors. You may have read my account of Tabletop Scotland 2019 where I outlined what games we we sold and the prices the games achieved. Board games hold their value really well – a DVD box set that may have cost me £50 at the time is doing good trade if it would sell for 50p. A board game at a bring and buy will often go for about 50% of its current RRP and that’s a good ratio.

We currently need to cull, but it’s a good idea to regularly consider what games you could get rid of to clear clutter off the shelves or even just give yourself some spare money to refine your collection.

When I began the process I honestly wasn’t sure where to begin with it. In the end I put together a pretty comprehensive list of titles to remove and realised there were some common themes as to why they were going. I found the process of going through a cull to be very worthwhile, and I thought it would be a good post that would complement a lot of the things we’ve spoken about over the years. For example, conspicuous consumption.

In today’s special feature I’m going to give you a list of the ten reasons I used to cull my collection, and give you some examples of games that fell into each of the categories. Culling of your collection is good. Curation is a valuable activity. Maybe you’ll find this a useful way to get started!


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  4 comments for “Top Ten Reasons To Cull A Game from your Collection

  1. Anitra Smith
    18/09/2019 at 5:32 am

    We talked about this a while ago, too ( ). Our considerations were a little different, since we have 5 game players in our house… but at core, it’s the same problem.

    The “I bought this game and never played it, and I probably never will” HURTS. In one case, we realized that we bought the game because it’s great… but we ALWAYS play it with friends who have their own well-organized copy with several expansions. So there was no reason for us to have our own: it sat on the shelf, still in the shrink-wrap, for over a year.

    Our other realization was that some games existed on our shelves that one person loves (or wants to love) but no one else will ever play. Unless you’re going to get a new game group together, that game isn’t going to get played, no matter how “great” it is.

    • 18/09/2019 at 5:33 am

      Five players is such an unfortunate number for board games – I’m glad that more games seem to be including five players as the top end, but the number of games that top out at four is extraordinary. It’s like a lot of designers haven’t quite realised yet that families are a massive audience for games.

      Someone a while ago said ‘Buying a game isn’t the same thing as buying the time to play it’, and it also doesn’t come with the people you need to play it. I have a number of games I have only ever played solo because I know that it’ll never appeal to anyone I play with (and if it did, I probably don’t really want to teach it). I sometimes buy games as if I had the group to play them all set up, and it stings a little to remember I often don’t.

  2. Lilin
    18/09/2019 at 5:32 am

    “The Game of Thrones card game got culled because I couldn’t justify investing the time. The Arkham Horror Card Game got culled because I couldn’t justify feeling like I was a sheep being shorn every time I picked up a new pack.”

    That’s actually quite interesting since they have the same exact release cycle (“deluxe” 30£ box, six 12£ packs, repeat), so it comes down to one being a story and the other one just being new cards I assume.

    • 18/09/2019 at 5:33 am

      Yeah, that’s exactly what it is for me. I think AHCG works really well as a game, but given how story driven the scenarios are (and how much it benefits from not knowing what the progress is going to be) I think you lose a massive amount when playing through the scenarios again and again. Game of Thrones on the other hand is a fully contained game that gets better the more you play through the same cards.

      Other people have gotten more fun out of replaying AHCG scenarios than I have, but it’s the reason I didn’t want to keep on with it. 🙂

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