Sanctum

Category: Board Game Review

Sanctum

Sanctum (2019)

It’s pretty clear what Sanctum is aiming for from the moment you pick up the box.  The cover doesn’t so much remind you of Blizzard’s Diablo as it does conspicuously emulate it like a con artist trying to steal your identity.  That’s not a bad thing, of course.   Good artists…

Legacy of Dragonholt review

Legacy of Dragonholt (2017)

Back in the 80s, a kind of cybertextual novel was all the rage amongst a certain grouping of literate nerds.  For someone like me, with no friends, they opened up a world of story-driven campaign roleplaying that would otherwise have remained entirely inaccessible.    Ian Livingstone, Steve Jackson, Joe Dever –…

Parks review

Parks (2019)

Much like the national parks system itself, Parks the game is an absolute treasure.  And like the national parks system, you shouldn’t overlook it just because there are flashier forms of entertainment available.    It’s a gorgeous production with a straightforward ruleset that promises little and then over-delivers in spades.     Its…

Wavelength review

Wavelength (2019)

It’s a pretty great time to be a party gamer, provided that you ignore the fact that being the kind of person that brings games to a party instantly marks you out as a social deviant.   The market is full of well known and well regarded titles though, and more…

The Estates (2018)

The Estates is a well-designed game and I don’t like it.   Worse, I don’t want to like it.  That’s an awkward pitch for a review.   The last time I had a similar issue was when I reviewed Catan – a game that makes me so angry I can only play…

No Thanks review

No Thanks (2004)

The games about which people often get the most excited are the ones that look substantial.   Big, bold, beautiful games.   Thematic monsters with miniatures and rulebooks thick enough to choke an otter.  Complicated games are difficult to get right because they have so many different elements that need to be…

Second Chance (2019)

The last time I covered a polyomino placement game (Cottage Garden) I said that I probably wouldn’t look at another game of this type unless it actually captured what I feel to be the most important aspect of what I’ve occasionally referenced as ‘Tetris style games’.   For me, that’s the…

Inis review

Inis (2016)

I don’t really feel like I’ve given Inis the best possible crack of the whip. It’s been languishing on the ‘to review’ pile for a year and a half because I thought ‘I suspect this is a better game at higher player counts’, and I’d only managed to try it…

Mint Delivery (2018)

Given that I have already reviewed Mint Works and concluded ‘not for me’, it might seem like an act of masochism to take a look at Mint Delivery.   They came as part of a single Kickstarter reward though and I’d always intended to eventually get to it.  I intend to…

Isle of Trains Review

Isle of Trains (2014)

Every so often when running this site I sit down with a game about which I feel absolutely nothing.  No excitement.  No trepidation.   At most, a sense of weary resignation that a necessary responsibility is about to be competently discharged.   Sometimes I don’t even remember where the game came from…

Roll Player (2016)

If I’m being honest, the thing I enjoy the most in any RPG campaign is character creation. There’s something in the process that manages to convey all the excitement and potential of a campaign without any of the corresponding disappointment of actually putting your hero to the test. The attributes,…

Istanbul review

Istanbul (2014)

Playing Istanbul is a little bit like wresting a reluctant A* algorithm into grudging, malevolent obedience.   A lot of games are built on the idea of optimisation – that your goals are best served by ensuring the maximum yield for the minimum expenditure.  It’s a mechanism that is hard-wired into…