Hey folks… wow, it’s gloomy in here. It’s like nobody has switched the lights on for a while. Spiders everywhere. Cobwebs literally draping from the walls like old-timey curtains. It’s no wonder people don’t hang around here much. Anyway! If you’re interested, I did a talk yesterday for the New…
Category: Accessibility in Action
Carbon City Zero – Case Study in Accessibility
I firmly maintain that one of the best things a board game publisher can do before committing to a final design to a is to get an accessibility audit done. We offer these as part of our consultancy service, but it’s not really important that it’s done by us. It…
Accessibility in Action: Wibbell++
Accessibility in Action is a new and likely irregular series for Meeple Like Us. It was sparked off by a conversation between ourselves and Brandon Rollins about how we could do more to reward game developers for focus on accessibility in the early days of their projects. If you’re willing…