Author: Michael Heron

My name is Michael James Heron, and I'm a lecturer at Robert Gordon University. This page serves as a container for all the various things with which I'm involved. My research interests are accessibility, games, and especially accessibility in games. As an academic with a strong interest in the Scottish Independence Referendum, I was also part of the team who developed RGU's twitter analysis tool. It may have been a 'no' in the end, but the fight goes on. I have taught for a decade in both further and higher education, and some of my teaching materials can be found at my wiki. I am also the owner, admin and lead developer of Epitaph: a text-based MMO set in the grim darkness of the zombie apocalypse. I am also the editor for Meeple Like Us, a board game blog with a strong focus on the accessibility of tabletop games. If you have any questions on that topic, feel free to ask them at my ask.fm page.. I occasionally blog too over on Gamasutra.
Parks review

Parks (2019)

Much like the national parks system itself, Parks the game is an absolute treasure.  And like the national parks system, you shouldn’t overlook it just because there are flashier forms of entertainment available.    It’s a gorgeous production with a straightforward ruleset that promises little and then over-delivers in spades.     Its…

Wavelength review

Wavelength (2019)

It’s a pretty great time to be a party gamer, provided that you ignore the fact that being the kind of person that brings games to a party instantly marks you out as a social deviant.   The market is full of well known and well regarded titles though, and more…

The Estates (2018)

The Estates is a well-designed game and I don’t like it.   Worse, I don’t want to like it.  That’s an awkward pitch for a review.   The last time I had a similar issue was when I reviewed Catan – a game that makes me so angry I can only play…

No Thanks review

No Thanks (2004)

The games about which people often get the most excited are the ones that look substantial.   Big, bold, beautiful games.   Thematic monsters with miniatures and rulebooks thick enough to choke an otter.  Complicated games are difficult to get right because they have so many different elements that need to be…