Exploding Kittens raised a sum of money more appropriate for a hurricane relief fund than a mediocre card game. We gave it two and a half stars in our review – it’s fun enough but really any joy you’ll find in the experience is likely directly related to the fact…
Category: Accessibility Teardown
Dungeon Petz (2011) – Accessibility Teardown
Our view is that Dungeon Petz is a hot mess of overbearing mechanisms and prissy proceduralism. It’s a shame so lovely a theme should have been squandered on such an unnecessarily bureaucratic beast. We gave it two stars in our review, which as is often the case puts us fair…
7 Wonders (2010) – Accessibility Teardown
Well, we put together a fairly downbeat review of 7 Wonders for you – a good game but if you’re considering buying it in this day and age you’ve got better options that will mould themselves more effectively to your needs. We gave it three and a half stars because…
The Fox in the Forest (2017) – Accessibility Teardown
I like the idea of the Fox in the Forest better than I like the game itself. It has to be admitted that might be because every time I try to remember what a trick taking game involves all I can visualise is television static intercut with scenes from The…
Welcome To… (2018) – Accessibility Teardown
It’s hard really to recommend Welcome To over a bevvy of other games. There’s very little in it to which I object, but that’s too low a bar to set for any of us. We’re living through a golden age of quality and ‘doesn’t make any serious mistakes’ isn’t a…
Friday (2011) – Accessibility Teardown
It’s not really all that unusual that we take a contrarian stance with our reviews. Friday is a generally well respected solo deck-builder but we could only find it in our hearts to give it a single star accompanied by a begrudging half. That’s what we do here – we…
Flamme Rouge (2016) – Accessibility Teardown
Flamme Rouge is a likeable, well executed game of fast men going fast to show which of them is the fastest. We liked it a lot, which is why it got four stars in our review. However, we also made note in that review that there are some baffling component…
Oh My Goods! (2015) – Accessibility Teardown
Oh My Goods could have been better than it is, but even failing to live up to its promise leaves us with a great game that I very much enjoy playing. We gave it four stars in our review so you know – maybe I should spend a bit more…
Terraforming Mars (2016) – Accessibility Teardown
You know how in the review I complained a bit about component quality, remarking that it has a noticeably negative impact on the immersion you might otherwise experience? Well, expect that theme to be repeated a fair bit here. It’s not often I call a board game one of the…
Port Royal (2014) – Accessibility Teardown
Fast, frantic and a lot of fun for a while – Port Royal got three stars in our review. While it lacks the depth of many other games of the same style, it does offer its own distinctive blend of push your luck, set collection and tableau building. Our review…
Majesty: For the Realm (2017) – Accessibility Teardown
Majesty was something of a disappointment. It’s not that it’s a bad game, it’s just that it’s a game that I don’t think is remotely necessary. It lacks drive, imagination, and any selling point other than ‘we kinda have chips like Splendor did’. We gave it two and a half…
Coloretto (2003) – Accessibility Teardown
Coloretto is a nice, clean game of nice, clean fun – unfortunately it’s hard to get very enthusiastic about anything in the box because all the decisions you make feel ephemeral. Nothing has much heft. We gave it two and a half stars in our review. Not a bad game…
Photosynthesis (2017) – Accessibility Teardown
Photosynthesis is an inventive, beautiful game that lacks the staying power for us to be as enthusiastic about it as we’d like. We gave it three and a half stars in our review, noting that while It’s easy to recommend people play it’s much harder to recommend they buy it. …
Hey, That’s My Fish (2003) – Accessibility Teardown
Hey, That’s My Fish suffers from having an appalling setup to play time ratio and it’s one of the things that made us offer it an admittedly miserly two and a half stars in our review. It’s actually a decent enough game, but in order to nudge it upwards in our…
Villainous (2018) – Accessibility Teardown
Villainous is clearly a game that’s been designed to suck money from the wallets of aging Disney fans like myself. Unfortunately, its initial roster of villains is only intermittently successful and there’s reason to be sceptical that future releases will ever truly inspire. That’s the reason we gave it only…
Chinatown (1999) – Accessibility Teardown
We’ve finally found a game that warrants our coveted (I assume, on the basis of no real evidence) five-star rating. Of the 155 games or so we’ve written reviews for here on Meeple Like Us, this is the absolute best of them. Seriously, while Chinatown is not a flawless game…
High Society (1995) – Accessibility Teardown
High Society is a clever game, with an auction system that manages to be easily understood while still being deeply unintuitive when it comes to assessment of value. We gave it three and a half stars in our review mainly because we’ve had a hard time on occasion getting people…
Modern Art (1992) – Accessibility Teardown
A ridiculous amount of work went into making Modern Art look hideous, but it wasn’t enough to keep it from achieving four stars in our review. Your mileage will certainly vary on the art though – I can imagine some people thinking it looks lovely simply because they ‘get’ art…
Ganz Schon Clever (2018) – Accessibility Teardown
Ganz Schon Clever (Ganz to its friends) is an amazing game right up until the point you realise the fundamental flaws in its systems. Then it kind of dissipates with an unsatisfactory puff of disappointed potential. It’s basically like someone took my professional career and made a game out of…
Mafia de Cuba (2015) – Accessibility Teardown
The Mafia de Cuba experience is uneven. Like most board-games, the fun you have depends on what you and your fellow players can make happen with what’s in the box. Comparatively few titles though make that a formal game mechanic. When everything aligns, and that happens more often than not,…